Sunday, November 6, 2016

Gran Turismo 5 Review

turismo en iquitos

Bordering on vaporware for the majority of 2010, I finally got my hands on a copy of Gran Turismo 5 on November 24th. Unfortunately for me I could not afford the Logitech G27 race wheel I so desired, so a gamepad had to suffice for my review. Polophony Digital delivered their promised features, and this is the best Gran Turismo to date, but how much one will enjoy the game depends primarily on patience.




The first thing that struck me upon starting up Gran Turismo 5 and sitting through the long opening cutscene was the strange interface. It's clear Polophony Digital is in it for the long haul with Gran turismo en iquitos  5, and they want to bring players along. The first task upon start up is configuring the player profile, choosing a driver outfit, inputting personal information and preferences, and just getting setup within the turismo en iquitos community in general. From the start, players can participate in the traditional A-spec racing mode, as well as the B-spec driving coach mode.

The interface is reminiscent of a web page, and is strikingly similar to the PS3 web browser's home page. It's a strange setup that works for the most part, but the entire interface is bogged down with constant loading screens. Want to enter the car tuning section? That's a 30 second load screen. Want to visit the dealership? 30 second load screen. Ready to view the available races? Several 30 second load screens. Players will spend more time waiting for menus to load than they will spend actively navigating the interface.

Thankfully a snappy soundtrack accompanies the UI, and I love almost every song here. This is some of the best menu music I've ever heard, but a ragtime song in the GT auto menu feels out of place and corny. Another thing I missed from previous GT entries are the licensed songs. Offerings from The Cardigans, Garbage, and The Crystal Method included in Gran Turismo 2 were absolutely amazing and accented the fast paced racing beautifully, but you'll find no licensed music in Gran Turismo 5. In fact, the audio in general is pretty bad. Jeff Gordon coaches the player in the NASCAR racing events, but he sounds absolutely horrid, and the filter they add to simulate radio static compounds the issue. Cars do not sound accurate either, with 60's and 70's muscle cars sounding as if they have the guts of a Japanese import. These are gross inaccuracies, and will be off putting for muscle car GT fans.

Most players will probably dive into A-spec mode first, and Gran Turismo 5 provides players with their initial 20,000 credits to make their first used car purchase. I personally started with a 1996 Nissan Silva Q's Aero. One of my favorite aspects of the Gran Turismo series has been the ability to purchase an inconspicuous used car and turn it into a modded out monster. Used cars were omitted in some of the previous GT entries, so I was glad to see the feature return, however I'm not too enthused with the standard car models that they populate. The first thing I noticed about my Nissan was the horridly pixelated textures surrounding the headlights. It's clear this is an old model that had been up-scaled. You can see blunders like this on a few of the standard car models, but as I progressed through the A-spec events I noticed that they were few and far between. Many of the standard car models look just fine, but perfection would have been nice.

The premium cars on the other hand are a site to behold and feature both better damage modeling and a cockpit view. I love the cockpit view, however Need for Speed: Shift still reigns supreme in this avenue. Players can choose between three different zoom levels in the cockpit view, but this view doesn't feel as realistic as what we've seen in Shift. The cockpit view's default "wide" setting leaves players with too small a viewing area, and I played it myself on an eight foot wide projector, so screen size was not to blame. I really wish Polophony Digital would have added a generic standard model cockpit. I understand this would detract from realism somewhat, but I believe a cockpit view of any kind would have been better than the cold omission we were left with.






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